Gurgarath Resurgence
The in-game wiki
The most important system in your adventure, the Wiki brings together game information and connects it directly to your progression. You will find details about your current objectives, monsters, equipment, maps, NPCs and much more. Everything you need to know is available there directly in game, at any time.
The innovative server
Progression is paced closer to an Old-School or Like server, while the range of systems, reworks and improvements stands alongside the best New-School servers. We have worked extensively on horizontal progression, so every part of the gameplay offers content from the first levels. You will not have to wait until level 90 for the real game to begin, or spend your evenings hitting Metin Stones or repeating the same dungeon for ten hours straight. Several mechanics once reserved for the highest levels become available much earlier, making progression steadier and giving you alternatives to a single repetitive activity. You will have several paths to progress.
Every aspect of the game has been reviewed and made clearer, with extensive changes to equipment, dungeons, guilds, quests and all the systems, while preserving their identity and the familiar points of reference. The original linear, vertical path becomes optional. A player who focuses on equipment can compete with one who develops bonuses or skills, and there are several ways to achieve that result.
Your character’s progression and equipment upgrades therefore continue to rely on what you can accomplish at your level. All upgrade tables and acquisition locations have been revised to make them more logical and easier to understand, removing artificial, frustrating requirements that had been there for decades.
Throughout this presentation, you will discover these mechanics and how they work, and even try some of them. We have not shown everything. There are still plenty of surprises to discover in game, and the depth of some systems is easier to understand by playing than by reading a page.
Every hit counts
The Archer’s normal attacks now fire three arrows. On horseback, the firing animation has been sped up to make up for the class’s historical damage shortfall.
Reworked animations for mounted combat. The animations have been reworked to eliminate the longstanding hitbox problems. Every class can now enjoy mounted combat with attacks that reliably connect with their target.
Corrected attack speed. Whatever your attack speed, the server registers every hit. Your attack rhythm counts, even at high speed.
The class rework
Many changes have been made to the iconic classes. Our aim is simple: strengthen each class’s identity and give every one of them strengths that let it progress effectively and stay competitive. These changes take several forms and will affect how you play, both alone and in a party.
Understanding combat and enemies
To make combat more dynamic and engaging, many modifiers have been revised or added to monsters. Preparing for a fight by checking your target’s abilities and resistances becomes as important as the fight itself. Many of these modifiers already existed but were completely invisible to players. This update also makes them visible during combat, adding another dimension to your battles! The target bar keeps you informed in real time, while the Wiki lets you learn exactly what to expect from your target.
Equipment, gloves and basic upgrading
Equipment has been fully reworked, giving you new choices to consider as you progress.
We have integrated base item stats, built-in bonuses, bonuses you can add and upgrade recipes into your character’s natural progression. The aim is to give every weapon its niche, reduce the impact other equipment can have on level 30 weapons and give every piece of equipment a purpose. To make progression more enjoyable, a level 32 item will never require materials you cannot obtain around your own level range.
Races & elements
Another change to readability and progression is the addition of races and elements throughout the game’s monsters. The aim is twofold: bring new gameplay to older monsters and help you become familiar with their elements and races. These elemental affinities can make your progression easier and your battles tougher!
Arboreal race
The arboreal race has been added to both bonuses and monsters. Many monsters that had no race, or already belonged to this type without a matching bonus, now join this race. You can prepare your equipment for the frog area and the many forests you will encounter later in your adventure.
Desert monsters
The Desert race has also been added to bonuses and monsters. It distinguishes monsters that had no race or belonged to an overly broad family. You can now adapt your resistances and bonuses to prepare for desert battles, including farming Shadow Metins!
Insect race
The Insect race groups insect-like monsters. It will help you prepare your equipment for the game’s caves and, later in your adventure, for a continent inhabited by repulsive creatures.
Elements
Elements are present from the first areas! You will become familiar with this system from the first levels and can start preparing your elemental equipment early. A suitable piece can stay with you across several level ranges and help you overcome particular monsters or bosses.
Weapons
To reduce the dominance of level 30 weapons, we have improved the stats of other weapons and specialised them against the enemies you usually face at a given level: animals, bosses, Metins and other families. Level 30 weapons retain their random average and skill damage bonuses, of course. Compare these affinities to choose a weapon for your activity alongside its attack value. A level 36 weapon can be more useful than a level 30 weapon in many situations!
To give Shamans and Lycans more appeal, we have added new weapons so that every weapon family follows the same progression. You can develop your character as you please while benefiting from the same improvements available to other weapons.
Body armour
Armour stats and upgrade recipes have been revised to follow your progression. Materials are gathered as you advance, so you can prepare your next upgrade by farming areas suited to your level. What comes after level 66 armour +9? We are keeping that a surprise!
Helmets
Helmets follow your progression with their own stats and bonuses. Compare their defence and resistances to choose the right stage for your class and the attacks you face.
Shields
Shields differ in defence and bonuses, including class resistances on specialised models. Choose your protection according to the opponents you are preparing to face.
Bracelets
Bracelets have specialisations that give several families a purpose: elemental resistances, HP, critical or piercing bonuses depending on the model. With elements present from the first levels, familiar bracelets can find a new place in your equipment.
Necklaces
Necklaces combine casting speed with bonuses that vary by family, including elemental resistances. Compare them for the areas you explore, then strengthen their bonuses with refined ores.
Earrings
Earrings differ in their bonuses and, on some models, a stat rolled when the item is created: Vitality, Intelligence, Strength or Dexterity. Upgrading keeps that choice and raises its value. Elemental resistances also give several families a purpose.
Shoes
Shoes complete your equipment with movement speed and bonuses specific to each family. Compare their stages to choose what suits your progression and combat needs.
Belts
Each belt family offers its own bonuses and storage capacity. Their upgrade recipes have been updated: ordinary belts use Diamonds, while the Belt of Wisdom requires Soul Crystals.
Gloves
To let every player adapt their equipment to their needs, gloves offer resistance to critical or piercing hits. Choose your protection, then upgrade your gloves with Spirit Powders. They occupy their own equipment slot and do not replace Thief’s Gloves.
Inventories and item organisation
Managing items is an integral part of your journey throughout the game, whether through your inventory, special inventories, storage or shop. To make things easier, we have prepared several pages and neatly organised special inventories. You will also have access to search, several sorting modes, the option to sort only the active page, and shortcuts to help you organise and move your items more easily. You will unlock more space as you progress.





