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Server presentation

Server presentation

Your place in the presentation

Server presentation

Gurgarath Resurgence

Opens December 11

01

The innovative server

Gurgarath does not fit easily into the usual categories. If we had to give it a label, it would probably be Middle-School. We kept the timeless mechanics that players enjoy and that work, pushing them as far as possible, and rebuilt those that frustrated, bored or fell short. The interface has also been completely redesigned to make the game easy to read and give players an outstanding experience.

A unique adventure

Progression is paced closer to an Old-School or Like server, while the range of systems, reworks and improvements stands alongside the best New-School servers. We have worked extensively on horizontal progression, so every part of the gameplay offers content from the first levels. You will not have to wait until level 90 for the real game to begin, or spend your evenings hitting Metin Stones or repeating the same dungeon for ten hours straight. Several mechanics once reserved for the highest levels become available much earlier, making progression steadier and giving you alternatives to a single repetitive activity. You will have several paths to progress.

Every aspect of the game has been reviewed and made clearer, with extensive changes to equipment, dungeons, guilds, quests and all the systems, while preserving their identity and the familiar points of reference. The original linear, vertical path becomes optional. A player who focuses on equipment can compete with one who develops bonuses or skills, and there are several ways to achieve that result.

Your character’s progression and equipment upgrades therefore continue to rely on what you can accomplish at your level. All upgrade tables and acquisition locations have been revised to make them more logical and easier to understand, removing artificial, frustrating requirements that had been there for decades.

Throughout this presentation, you will discover these mechanics and how they work, and even try some of them. We have not shown everything. There are still plenty of surprises to discover in game, and the depth of some systems is easier to understand by playing than by reading a page.

A complete, long-term rebuild

Development began in 2021 with the gameplay foundations, the first ideas and the first optimisations. In almost six years, the server has changed enormously, sometimes from the ground up. Old, unused, slow or faulty code was removed. The audio engine was reworked, then the visual rendering, step by step, followed by everything that did not meet our expectations or support the intended mechanics. The result, on both server and client, is a fast, smooth game with substantially refreshed graphics.

Work on the client also began early, with the first changes a decade ago. The first priority was to optimise it wherever necessary: smoothness, frame rate, micro-lags and visual rendering. Anything frustrating or below the expected standard was improved, changed or recreated.

Rendering was then reworked extensively to modernise the technology and graphics while preserving the atmosphere, art direction and feel of the game. You get the game you remember, with a much more attractive and modern presentation.

The new graphics options also come with simpler controls. If the settings are unfamiliar, choose one of the available presets. Otherwise, you are free to adjust the graphics and customise the game exactly as you like.

Select a preset to see its settings.

View 1 · Ultra

Change the preset to compare the same view, or choose a different view.

View 1 · Ultra

Game screenshot · View 1 · Ultra
OptionLowMediumHighUltra
Maximum texture resolutionUnchangedUnchangedUnchangedUnchanged
Anisotropic filteringUnchangedUnchangedUnchangedUnchanged
AntialiasingDisabledSMAASMAASMAA
SSAO ambient occlusionVery LowLowMediumUltra
ShadowsDisabledEnabledEnabledEnabled
Shadow resolution1,024 px, inactive1,024 px2,048 px4,096 px
Water reflectionsDisabledEnabledEnabledEnabled
Show more
OptionLowMediumHighUltra
CAS sharpeningEnabled, 0.5Enabled, 0.5Enabled, 0.5Enabled, 0.5
Contact shadowsUnchangedUnchangedUnchangedUnchanged
Shadow cascades4, inactive444
Vegetation shadow distanceUnchangedUnchangedUnchangedUnchanged
Displayed name limitUnchangedUnchangedUnchangedUnchanged
Maximum point lightsUnchangedUnchangedUnchangedUnchanged
Maximum rain particlesUnchangedUnchangedUnchangedUnchanged
Water reflection calculation stepsUnchangedUnchangedUnchangedUnchanged

Trailer made exclusively from in-game footage.

  1. The basics

02

The class rework

Many changes have been made to the iconic classes. Our aim is simple: strengthen each class’s identity and give every one of them strengths that let it progress effectively and stay competitive. These changes take several forms and will affect how you play, both alone and in a party.

Your skills on horseback

From horse level 11, the Archer can use the main bow attacks and the Shaman can cast several spells, including Cure, without leaving the mount. Attacking, buffing yourself or protecting an ally becomes part of mounted combat.

Every hit counts

The Archer’s normal attacks now fire three arrows. On horseback, the firing animation has been sped up to make up for the class’s historical damage shortfall.

Reworked animations for mounted combat. The animations have been reworked to eliminate the longstanding hitbox problems. Every class can now enjoy mounted combat with attacks that reliably connect with their target.

Corrected attack speed. Whatever your attack speed, the server registers every hit. Your attack rhythm counts, even at high speed.

Choose your class, then a skill to see it in action. Gurgarath changes are highlighted in blue.

The Body Warrior is a force of nature, a pure attacker dealing enormous damage and serving as the reference for overall balance. We have addressed a few of its shortcomings by making its skills, especially offensive ones, more interesting.

Three-Way Cut

Physical Attack

Three strikes in front of you. In PvP, the last is a guaranteed critical hit: make it count.

Each strike must hit its target to deal damage.

What strengthens this skill
  • Strength (STR)
  • Character level
What changes on Gurgarath
  • Three-Way Cut has a chance to make its target bleed.
  • The final strike is critical against a player, even if the first two missed.