Progression is paced closer to an Old-School or Like server, while the range of systems, reworks and improvements stands alongside the best New-School servers. We have worked extensively on horizontal progression, so every part of the gameplay offers content from the first levels. You will not have to wait until level 90 for the real game to begin, or spend your evenings hitting Metin Stones or repeating the same dungeon for ten hours straight. Several mechanics once reserved for the highest levels become available much earlier, making progression steadier and giving you alternatives to a single repetitive activity. You will have several paths to progress.
Every aspect of the game has been reviewed and made clearer, with extensive changes to equipment, dungeons, guilds, quests and all the systems, while preserving their identity and the familiar points of reference. The original linear, vertical path becomes optional. A player who focuses on equipment can compete with one who develops bonuses or skills, and there are several ways to achieve that result.
Your character’s progression and equipment upgrades therefore continue to rely on what you can accomplish at your level. All upgrade tables and acquisition locations have been revised to make them more logical and easier to understand, removing artificial, frustrating requirements that had been there for decades.
Throughout this presentation, you will discover these mechanics and how they work, and even try some of them. We have not shown everything. There are still plenty of surprises to discover in game, and the depth of some systems is easier to understand by playing than by reading a page.